Dragon Age Inquisition Forum
And a rough interpretation and synopsis from a Russian presenter:
Want to know what number of times the common for the code LoF.exe (Lords of Fallen) being moved from HDD to memory and in 1 hour? 150, 000 operations of copy-write. That is 10, 000 times higher than regular. DRM continually decodes the game signal into memory and encrypts it back. This can be probably the most retarded using encryption practices which I have actually previously seen. Even though the tiny bits of code (maximum 2 kilobytes per entry), are stored in one memory block. Playing the overall game for 4-8 hours (with respect to the quality SSD) means that memory block may be gone permanently.
Should this be true, this can be extroardinarily bad for users playing Denuvo-protected games from an SSD. The one thing you really do not ever wish to accomplish with an SSD is consistently rewrite data since NAND flash has a finite life span.
Yet again, gamers whom legitimately purchase their games are being screwed over by DRM and when the pirates crack Denuvo (and they'll - this has been cracked before), they will not have to bother about it whatsoever. Nice work, Denuvo.
Ideally now that this article is going in Russia and just starting to move within the West, it should be verified by another celebration like PC Gamer, Eurogamer, or RPS. With Dragon Age: Inquisition becoming so long of a game title since it is, i am not sure i do want to exposure placing my host SSD through 10, 000 times greater anxiety than usual.