Dragon Age: Inquisition PC

Dragon Age Inquisition Systems


Session Title Worlds Collide: Incorporating Story and Systems in Dragon Age: Inquisition
Speaker(s) Kaelin Lavallee, Mark Wilson
Company Name(s) BioWare, BioWare
Track / Structure Design
Overview Dragon Age: Inquisition required BioWare to re-think their method of generating story content.Knowing that Inquisition would go to several cave, the challenge would be to populate BioWare's largest 'open globe' with just a handful of designers.To achieve the desired content scope and thickness, the team separated and experimented with two opposing techniques. Initial group directed to create discrete narrative content, as the second in the pipeline to make usage of standalone systems. The previous discovered their particular material scaled poorly, additionally the latter found their particular content had a disconnected effect. A truce was reached with regards to was recommended the answer for DA:I was somewhere in the center of the range.


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