Re: [AGE] DRAGON AGE STUFF:

Blood Mage Dragon Age Origins


Information

So long as this mode is energetic, the caster sacrifices wellness to energy means as opposed to expending mana, but impacts that heal the bloodstream mage are a lot less effective than normal.

Blood secret is a mage spell from the Bloodstream Mage expertise in .

Information

  • Healing result changed by -90percent.
  • Medical price of an enchantment is 20per cent less than the mana expense.
  • Conjuration time: 1s
  • Arcane Warrior spellcasting: The spell can be cast with your weapon(s) drawn.
  • Equipping the bloodstream Ring, Robes of Avernus, Blood Promise and/or Sash of Forbidden techniques reduces wellness costs by 25percent, producing a total reduced total of 40%.
  • Example: if a spell costs 40 mana (like the increased weakness due to bloodstream Magic), then with Blood Magic active the price is 32 wellness, and with the Blood Ring prepared it is 24 health (40 * 0.8 * 0.75).
  • The following elements tend to be unchanged by repairing impact punishment when Blood Magic is energetic: Blood Sacrifice, wellness regeneration (from Regeneration and items) and Replenishment.
  • Blood Magic must be active to cast Bloodstream Sacrifice, Blood Wound and Blood Control.
  • If Blood secret is deactivated whilst caster is utilizing Blood Control, the control is instantly terminated.
  • Bloodstream Magic will deactivate immediately when fight finishes, when plot events tend to be caused, after closing any selection (chart, stock, etc.), if triggered away from fight or while a conserve has been done.
  • Self-inflicted damage brought on by spellcasting whenever Blood Magic is active is counted as friendly fire damage. In, since all friendly fire damage on imported characters from Origins is halved (perhaps not appropriate to newly provided Warden-Commanders), the efficiency of bloodstream secret doubles for the time being.
  • Counter-intuitively, Blood secret is useful with recovery spells if used very carefully. Cast several means with mana, then switch to Blood Magic and carry on casting until wellness is reduced. Then switch off bloodstream Magic and employ mana to cure and throw means until bloodstream secret is present once more. Heal and Regeneration turn handful of mana into plenty of health, and improved by Spellpower, so this can ultimately double the mana pool.



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