February 11, 2017
Dragon Age Origins archer Guide
Archery talents are abilities for the reason that allow characters in order to become competent archers with access to a range of lethal attacks.
Melee Archer tree
Passive
Requires: 12 dexterity Requires: Eliminate Training |
Knowledge fighting in tight quarters has actually taught the archer to fire without disruption, even if becoming assaulted. |
Sustained
Number: Private Upkeep: 35 Exhaustion: 5percent Cooldown: 0.5s Needs: 16 dexterity Requires: Improved Fight Training |
The archer carefully puts each shot for optimum result while in this mode. This decreases price of fire, but grants bonuses to attack, harm, armor penetration, and vital opportunity. Master Archer further increases these incentives. |
Sustained
Range: Individual Maintenance: 40 Fatigue: 5% Cooldown: 15s Needs: 22 dexterity Requires: Expert Overcome Training |
While active, the archer modifications position, getting an additional benefit to security but slowing the price of fire. With the Master Archer talent, the protection bonus increases. |
Activated
Range: extended Activation: 25 Cooldown: 10s Requires: 16 dexterity Requires: Enhanced Overcome Training |
a very carefully directed shot hampers the goal's ability to combat by reducing assault and protection if it hits, although the chance inflicts only typical damage. The Master Archer skill adds an attack bonus while firing the Crippling Shot. |
Activated
Range: Very long Activation: 40 Cooldown: 10s Needs: 21 dexterity Needs: Expert Combat Education |
Finding a chink inside target's defenses, the archer fires an arrow that, if directed properly, automatically scores a crucial hit and gains an advantage to armor penetration. The Master Archer skill boosts the armor penetration extra. |
Activated
Range: lengthy Activation: 80 Cooldown: 60s Needs: 30 dexterity Needs: Master Combat Instruction |
The archer yields an automatic important hit if this chance discovers its target, although high-level objectives might be able to ignore the effect. The archer suffers paid down endurance regeneration for a while. Master Archer adds a supplementary assault extra. |
Rapid Shot tree
Sustained
Range: Individual
Maintenance: 35
Exhaustion: 5percent
Cooldown: 0.5s
Requires: 12 dexterity
Needs: Eliminate Training
Activated
Number: lengthy Activation: 25 Cooldown: 15s Needs: 16 dexterity Needs: Improved Fight Training |
The archer fires an attempt built to start a weak spot inside target's armor. The chance deals regular damage if it strikes and imposes an armor penalty in the target. Master Archer increases the target's armor punishment. |
Sustained
Number: Private Maintenance: 60 Weakness: 5per cent Cooldown: 10s Requires: 24 dexterity Requires: Expert Eliminate Training |
If this mode is active, the archer's shots hamper enemies. Each arrow deals regular harm and also encumbers the prospective with a short-term penalty to strike. This punishment could be used multiple times. |
Activated
Range: lengthy Activation: 50 Cooldown: 40s Needs: 27 dexterity Needs: Master Combat Training |
The archer fires an individual arrow that automatically strikes, stunning the mark and dealing typical harm. The arrow after that shatters, striking all nearby enemies with the same result. |
Precision tree
The following are just obtainable in .
Sustained
Range: Individual Maintenance: 60 Exhaustion: 0% Cooldown: 10s Needs: Level 20 Requires: 34 dexterity Requires: Overcome Training |
As long as this mode is energetic, the archer's thoughts are clear of every little thing except another shot's trajectory, getting bonuses to strike, harm, ranged important opportunity, and ranged critical harm, all influenced by the archer's dexterity feature. |
Sustained
Range: Private Upkeep: 40 Tiredness: 10per cent Cooldown: 10s Needs: 38 dexterity Needs: Enhanced Fight Training |
Excessive focus slows the archer's perception of time, effortlessly decreasing the action speed of enemies which come near as long as this mode is active, excepting those of elite rank or more. This deep focus drains endurance constantly. |
Activated
Number: lengthy Activation: 60 Cooldown: 60s Requires: 44 dexterity Requires: Expert Overcome Education |
The archer looses a unique shaft that scores an automatic triple vital hit from the target opponent, then shatters, inflicting half the end result on those unfortunate adequate to maintain the vicinity. Friendly fire possible. |
Activated
Number: Medium Activation: 80 Cooldown: 60s Requires: 52 dexterity Requires: Master Combat Training |
The archer's bow points into sky, firing numerous projectiles which then rain down as time passes within the targeted area. Friendly fire feasible. |