Dragon Age: Two-Handed Melee

Dragon Age Origins archer Guide


Archery talents are abilities for the reason that allow characters in order to become competent archers with access to a range of lethal attacks.

Melee Archer tree

Passive
Requires: 12 dexterity
Requires: Eliminate Training
Knowledge fighting in tight quarters has actually taught the archer to fire without disruption, even if becoming assaulted.
Sustained
Number: Private
Upkeep: 35
Exhaustion: 5percent
Cooldown: 0.5s
Needs: 16 dexterity
Requires: Improved Fight Training
The archer carefully puts each shot for optimum result while in this mode. This decreases price of fire, but grants bonuses to attack, harm, armor penetration, and vital opportunity. Master Archer further increases these incentives.
Sustained
Range: Individual
Maintenance: 40
Fatigue: 5%
Cooldown: 15s
Needs: 22 dexterity
Requires: Expert Overcome Training
While active, the archer modifications position, getting an additional benefit to security but slowing the price of fire. With the Master Archer talent, the protection bonus increases.
Activated
Range: extended
Activation: 25
Cooldown: 10s
Requires: 16 dexterity
Requires: Enhanced Overcome Training
a very carefully directed shot hampers the goal's ability to combat by reducing assault and protection if it hits, although the chance inflicts only typical damage. The Master Archer skill adds an attack bonus while firing the Crippling Shot.
Activated
Range: Very long
Activation: 40
Cooldown: 10s
Needs: 21 dexterity
Needs: Expert Combat Education
Finding a chink inside target's defenses, the archer fires an arrow that, if directed properly, automatically scores a crucial hit and gains an advantage to armor penetration. The Master Archer skill boosts the armor penetration extra.
Activated
Range: lengthy
Activation: 80
Cooldown: 60s
Needs: 30 dexterity
Needs: Master Combat Instruction
The archer yields an automatic important hit if this chance discovers its target, although high-level objectives might be able to ignore the effect. The archer suffers paid down endurance regeneration for a while. Master Archer adds a supplementary assault extra.

Rapid Shot tree

Sustained
Range: Individual
Maintenance: 35
Exhaustion: 5percent
Cooldown: 0.5s
Requires: 12 dexterity
Needs: Eliminate Training

Activated
Number: lengthy
Activation: 25
Cooldown: 15s
Needs: 16 dexterity
Needs: Improved Fight Training
The archer fires an attempt built to start a weak spot inside target's armor. The chance deals regular damage if it strikes and imposes an armor penalty in the target. Master Archer increases the target's armor punishment.
Sustained
Number: Private
Maintenance: 60
Weakness: 5per cent
Cooldown: 10s
Requires: 24 dexterity
Requires: Expert Eliminate Training
If this mode is active, the archer's shots hamper enemies. Each arrow deals regular harm and also encumbers the prospective with a short-term penalty to strike. This punishment could be used multiple times.
Activated
Range: lengthy
Activation: 50
Cooldown: 40s
Needs: 27 dexterity
Needs: Master Combat Training
The archer fires an individual arrow that automatically strikes, stunning the mark and dealing typical harm. The arrow after that shatters, striking all nearby enemies with the same result.

Precision tree

The following are just obtainable in .

Sustained
Range: Individual
Maintenance: 60
Exhaustion: 0%
Cooldown: 10s
Needs: Level 20
Requires: 34 dexterity
Requires: Overcome Training
As long as this mode is energetic, the archer's thoughts are clear of every little thing except another shot's trajectory, getting bonuses to strike, harm, ranged important opportunity, and ranged critical harm, all influenced by the archer's dexterity feature.
Sustained
Range: Private
Upkeep: 40
Tiredness: 10per cent
Cooldown: 10s
Needs: 38 dexterity
Needs: Enhanced Fight Training
Excessive focus slows the archer's perception of time, effortlessly decreasing the action speed of enemies which come near as long as this mode is active, excepting those of elite rank or more. This deep focus drains endurance constantly.
Activated
Number: lengthy
Activation: 60
Cooldown: 60s
Requires: 44 dexterity
Requires: Expert Overcome Education
The archer looses a unique shaft that scores an automatic triple vital hit from the target opponent, then shatters, inflicting half the end result on those unfortunate adequate to maintain the vicinity. Friendly fire possible.
Activated
Number: Medium
Activation: 80
Cooldown: 60s
Requires: 52 dexterity
Requires: Master Combat Training
The archer's bow points into sky, firing numerous projectiles which then rain down as time passes within the targeted area. Friendly fire feasible.



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