Dragon Age II: Tips and Tricks

Dragon Age Origins Rogue Tips


A rogue may be the just class that can select hair, which unlocks formerly inaccessible places. While useful, taking the perk Deft Hands, Fine Tools improves this additional, enabling all rogues in your party (including yourself if also a rogue) to carry out tougher locks. This really is necessary for some friend quests and selections, but is maybe not required for story development.

Although rogues are the just class that can unlock all doors that do not need an integral, various other abilities may also start specific secured doorways, offered they don't need the aforementioned perk. For example Stonefist and Shield Bash.

Official information

Armed with bows, daggers, and any number of dirty tips, the rogue’s main focus is damage: tearing foes down one-by-one with organized efficiency. Rogues commonly use an assortment of stealth and transportation to reach opportunities of benefit, be it a sniper’s perch away from opponent blades or behind an unsuspecting mage. Deadly and resourceful, rogues can tip the total amount of every strategic attack.

Dual Daggers

  • Experts in this style are quickly and deadly, their particular blades slicing through enemies' defenses-and throats-before they've time and energy to respond.

Archery

  • Experts in this design are masters of ranged combat. They may be able stay away from enemies that try to shut, put arrows or bolts through multiple enemies, and even unleash explosive shots to damaging effect.

Sabotage

  • Specialists in these skills focus on poisons and traps. Their particular dirty tricks leave opponents ill and limping, simple pickings for a sharp knife or a barbed arrow.

Subterfuge

  • Experts in these skills tend to be masters of misdirection. Whether jumping to protection, vanishing into the shadows, or tricking opponents into slashing at bare air, they have been never ever in which anyone needs them become.

Specializations

Artificer

  • Intricate components are the core of the artificer’s craft: lethal traps; Distracting contraptions; Marvels of engineering looked to life-threatening function. If an artificer is standing in the far end of a seemingly innocuous stretch regarding the battleground, you ought to find another course. If he or she is smiling? Best just to hope your affairs have been in order.

Assassin

  • Any rogue can kill a target, but assassins make demise into an art. They specialize in fast, lethal kills that allow them to slide back into the shadows undetected, or indirect eliminates that remove objectives whilst the assassin is properly away.

Tempest

  • These volatile experts specialize in using alchemical mixtures that wreathe all of them in frost or flame. Quick, crazy, and perhaps angry, they wade in to the fight and dare opponents to handle the violent storm.
  • The descriptions of dagger abilities in have been in iambic pentameter. Additionally, similar explanations between your base ability and upgrade rhyme.

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