Dragon Age Awakening Kal Hirol
You are able to pursue the three main quests in every purchase you love. We will arbitrarily go right to the Knotwood Hills initially, since I have ended up being playing a tank with this guide. If you should ben't, though, it's most likely a smart idea to go directly to the Blackmarsh initially.
You cope with some traps over the course of this pursuit. If Nathaniel is not specced to manage all of them, you may want to alter his character develop. It is also a good idea to buy or make as many warmth salves as you are able to before entering.
There are two main Hangmen plying their trade over the hill while you enter, nonetheless they are not highly relevant to something. What you need's inside Chasm below. Descend into it and go north discover Sigrun, whom'll join your celebration.
Sigrun's a robust melee combatant, but is commonly some a glass hammer. Like Mhairi, you need to hold a close eye on Sigrun's wellness or she tends to drop over lifeless. She is centered on melee combat, so you'll need to spec the woman towards lockpicking if you would like the girl to be able to do so.
Near where you found Sigrun, there's an entrance to Kal'Hirol, which will be swarming with Darkspawn. Combat through them into the Courtyard, for which you'll create your very first friend with an enemy you will get to cope with throughout the video game: the Children. These have actually an awful practice of knocking characters down and wanting to consume their faces off; should that happen, switch to another personality and employ a move like Below the Belt or Shield Bash to knock all of them off of their victim.
While you get to Kal'Hirol's front door, Sigrun suggests you not go in through primary gate, which will be an excellent concept. The Main Hall is full of spike traps, flamethrowers, and darkspawn archers, which means you will not last long if you attempt some type of frontal assault.
Rather, make use of the concealed activate the west wall associated with the Courtyard to start a secret home to the Main Hall, which goes in behind the majority of the traps. You'll have a hardcore battle in front of you, though, so buff and make use of a couple of potions if your wanting to enter. Make sure to loot the Golem Control Rod from Golem Master, allowing you to trigger the Inert Golem housed in the wall surface on east. It'll immediately storm downstairs and almost solo another few genlocks. Be mindful, though, given that area continues to be riddled with tripwires and explosive traps.
The barricades into the Commons keep you from going right through Kal'Hirol, so use the long distance around, ransacking everything you can attain as you go along. There are a great number of codex entries, rune tracing habits, and locked chests inside part rooms, and there's a genlock war celebration holed up in northeast an element of the area, just north regarding the entrance to the Trade Quarter. If you wipe all of them on, their particular Alpha is holding an employee of Vigor, which is a useful upgrade for Anders.
From the north region of the Trade Quarter, open Hirol's Sarcophagus. You will end up in a fight with a trio of metallic golems, but you can claim a robust protective accessory, the Girdle of Kal'Hirol. Towards the south of the huge glowing cube in the center of the map, you'll find the corpse of Dalian, who is got some of good use things like the Partha shield.
Head northeast from here to reach the Forge, where you are able to fix the damaged items you've already been finding while you progress through the dungeon, including the blade you just entirely on Dalian. This produces Kallak, the partner sword to the Partha, among the best weapons in the online game.
Mind south through the Forge, dispatching even more warring darkspawn while you get, and examine the peasant Steafan in Prison. If you sympathize with him and let him go, you'll get impact with Oghren and can get a Masterpiece Flame Rune out of the deal.